54.1 F
Boston
HomeIT newsRevolutionizing Learning with Augmented Reality: A Transformational Journey

Revolutionizing Learning with Augmented Reality: A Transformational Journey

Revolutionizing Learning with Augmented Reality: A Transformational Journey

The Business Research Company’s Augmented Reality In Training And Education Global Market Report 2023 – Market Size, Trends, And Global Forecast 2023-2032

The augmented reality in training and education market size is expected to see exponential growth to $173.2 billion in 2028 at a compound annual growth rate (CAGR) of 54.8%. ”

— The Business Research Company

LONDON, GREATER LONDON, UK, January 19, 2024 /EINPresswire.com/ — The augmented reality in training and education market has undergone exponential growth, surging from $18.25 billion in 2023 to an estimated $30.19 billion in 2024, manifesting a remarkable Compound Annual Growth Rate (CAGR) of 65.4%. Forecasts predict an even more significant expansion, with the market projected to reach $173.2 billion by 2028, sustaining an impressive CAGR of 54.8%.

Educational Paradigm Shift:
Augmented reality (AR) technology has permeated educational institutions, catalyzing a transformative shift in learning environments. This innovative technology fosters active engagement and experiential learning, moving beyond traditional methods. Applications like ZSpace enable students to delve into immersive studies of complex subjects such as the human heart and the Earth’s atmosphere, contributing to a more effective learning experience. The myriad benefits of AR technology, from simulation experiences to enhanced engagement, are driving its widespread adoption across schools and colleges.

Explore the Global Augmented Reality In Training And Education Market with a Detailed Sample Report:
https://www.thebusinessresearchcompany.com/sample.aspx?id=3181&type=smp

Vocational Training’s Ascendance:
The augmented reality in training and education market is poised for further growth due to the escalating demand for vocational training. Augmented reality is enhancing vocational training by providing a realistic, interactive, and personalized learning experience. With an increased emphasis on real-world applications and job readiness, vocational training, or technical and vocational education and training (TVET), has witnessed a 5.1% increase in enrollment. The demand for affordable and accessible training options further propels the integration of augmented reality in education.

Game-Based Learning Revolution:
A transformative trend in the augmented reality in training and education market is the emergence of game-based learning. Augmented reality game-based learning combines technology and gaming to facilitate knowledge and skill acquisition. Schools are leveraging AR to create engaging learning experiences, allowing students to gain knowledge through interactive gaming activities. This approach, endorsed by educational institutions like the Europass Teacher Academy, personalizes learning, making it socially constructive and extending beyond traditional classroom boundaries.

Strategic Collaborations for Innovation:
Major players in the augmented reality in training and education market are actively pursuing strategic partnerships to enhance consumer offerings. The collaboration between the IMT MSc Program and the VR/AR Association exemplifies this trend. This collaboration aims to foster knowledge sharing, connect students with industry professionals, promote advancements in VR and AR, and encourage the use of immersive technologies in education and training.

Regional Dynamics and Market Segmentation:
Asia-Pacific stands as the largest region in the augmented reality in training and education market, with North America following closely.

The augmented reality in training and education market covered in this report is segmented –
1) By Category: Primary and Secondary Education, Test Preparation, Reskilling and Certifications, Higher Education, Language and Other Learnings
2) By Device: Classroom Projectors, Smartphones, Laptops, Other Devices
3) By End User: Higher Education, K-12

Access the Complete Report for In-Depth Analysis:
https://www.thebusinessresearchcompany.com/report/augmented-reality-in-training-and-education-global-market-report

Augmented Reality In Training And Education Global Market Report 2024 from TBRC covers the following information:
• Market size date for the forecast period: Historical and Future
• Market analysis by region: Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa.
• Market analysis by countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

Trends, opportunities, strategies and so much more.

The Augmented Reality In Training And Education Global Market Report 2024 by The Business Research Company is the most comprehensive report that provides insights on augmented reality in training and education market size, augmented reality in training and education market drivers and trends, augmented reality in training and education market major players, augmented reality in training and education market competitors’ revenues, augmented reality in training and education market positioning, and augmented reality in training and education market growth across geographies. The augmented reality in training and education market report helps you gain in-depth insights on opportunities and strategies. Companies can leverage the data in the augmented reality in training and education market report and tap into segments with the highest growth potential.

Browse Through More Similar Reports By The Business Research Company:
Augmented Reality Software And Services Global Market Report 2023
https://www.thebusinessresearchcompany.com/report/augmented-reality-software-and-services-global-market-report

Augmented Reality Services Global Market Report 2023
https://www.thebusinessresearchcompany.com/report/augmented-reality-services-global-market-report

Augmented Reality In Health Care Global Market Report 2023
https://www.thebusinessresearchcompany.com/report/augmented-reality-in-health-care-global-market-report

About The Business Research Company
The Business Research Company has published over 3000+ detailed industry reports, spanning over 6500+ market segments and 60 geographies. The reports draw on 1,500,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders.

Global Market Model – Market Intelligence Database
The Global Market Model, The Business Research Company’s flagship product, is a market intelligence platform covering various macroeconomic indicators and metrics across 60 geographies and 27 industries. The Global Market Model covers multi-layered datasets that help its users assess supply-demand gaps.

Contact Information
The Business Research Company
Europe: +44 207 1930 708
Asia: +91 8897263534
Americas: +1 315 623 0293
Email: [email protected]

Check out our:
LinkedIn: https://in.linkedin.com/company/the-business-research-company
Twitter: https://twitter.com/tbrc_info
Facebook: https://www.facebook.com/TheBusinessResearchCompany
YouTube: https://www.youtube.com/channel/UC24_fI0rV8cR5DxlCpgmyFQ
Blog: https://blog.tbrc.info/
Healthcare Blog: https://healthcareresearchreports.com/
Global Market Model: https://www.thebusinessresearchcompany.com/global-market-model

Oliver Guirdham
The Business Research Company
+44 20 7193 0708
[email protected]
Visit us on social media:
Facebook
Twitter
LinkedIn

Human Intelligence – A critical source of Market Information



Originally published at https://www.einpresswire.com/article/682164284/revolutionizing-learning-with-augmented-reality-a-transformational-journey

- Part of VUGA -marketing agency

latest articles

gossip tv free

explore more

free fashion tv