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The Metaverse in Education Market Size Poised to Achieve $43.35 Billion by 2028

Metaverse In Education Global Market Report 2024 – Market Size, Trends, And Global Forecast 2024-2033

The Business Research Company’s Metaverse In Education Global Market Report 2024 – Market Size, Trends, And Global Forecast 2024-2033

The metaverse in education market size is expected to see exponential growth in the next few years. It will grow to $43.35 billion in 2028 at a compound annual growth rate (CAGR) of 39.8%.”

— The Business research company

LONDON, GREATER LONDON, UK, December 15, 2023 /EINPresswire.com/ — The Business Research Company’s global market reports are now updated with the latest market sizing information for the year 2023 and forecasted to 2032

The metaverse in education market is extensively addressed in The Business Research Company’s “Metaverse In Education Global Market Report 2024, providing comprehensive coverage. According to TBRC’s forecast, the metaverse in education market size is projected to reach $43.35 billion by 2028, with a compound annual growth rate (CAGR) of 39.8%.

The expansion in the metaverse in education market is attributed to the rising demand for virtual learning. The North America region is anticipated to possess the largest market share in the metaverse in education market. Key players in the metaverse in education market include Microsoft Corporation, Meta Platforms Inc., Baidu Inc., Epic Games Inc., Roblox, Arizona State University, Rec Room, and Linden Lab.

Metaverse In Education Market Segments
• By Component: Hardware, Software, Professional Services
• By Deployment: Cloud, On-Premise
• By Application: Learning, Skill Development, Educational Apps, Self-Regulation Skills, Cultural Understanding, Other Applications
• By End-User: K-12, Higher Education, Corporate Training
• By Geography: The global metaverse in education market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa.

Learn More On The Market By Requesting A Free Sample (Includes Graphs And Tables):
https://www.thebusinessresearchcompany.com/sample_request?id=12895&type=smp

The metaverse in education refers to virtual and augmented reality technologies that allow students to participate in virtual classrooms from a distance while experiencing aspects of the actual classroom. Metaverse enables students to tap and explore virtual settings, interact with virtual products and work with classmates and teachers in real-time.

Read More On The Global Metaverse In Education Market Report At:
https://www.thebusinessresearchcompany.com/report/metaverse-in-education-global-market-report

The Table Of Content For The Market Report Include:
1. Executive Summary
2. Market Characteristics
3. Metaverse In Education Market Trends And Strategies
4. Metaverse In Education Market – Macro Economic Scenario
5. Metaverse In Education Market Size And Growth
……
27. Market Competitor Landscape And Company Profiles
28. Key Mergers And Acquisitions In The Market
29. Market Future Outlook and Potential Analysis
30. Appendix

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About The Business Research Company
The Business Research Company has published over 3000+ detailed industry reports, spanning over 3000+ market segments and 60 geographies. The reports draw on 1,500,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders.

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The Global Market Model, The Business Research Company’s flagship product, is a market intelligence platform covering various macroeconomic indicators and metrics across 60 geographies and 27 industries. The Global Market Model covers multi-layered datasets that help its users assess supply-demand gaps.

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Originally published at https://www.einpresswire.com/article/674759972/the-metaverse-in-education-market-size-poised-to-achieve-43-35-billion-by-2028

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